Geekery · Real Remarks

3D Anime Graphics

Unsurprisingly, many Japanese Role-playing Games use anime-like 3D models for their characters.

Recently I finally obtained Atelier Escha & Logy: Alchemists of the Dusk Sky, the second part of the “Dusk Trilogy” and the 15th official game in the entire Atelier series. I started the series with Atelier Meruru: The Apprentice of Arland, which was the 3rd in the Arland Trilogy – and I didn’t realize it.

It took me quite awhile to get my hands on this Atelier and while playing I’ve been admiring the character models.

Atelier Escha & Logy (Playstation 3)
Atelier Escha & Logy (Playstation 3)

This has gotten me to think about 3D graphics in general. Most games you can see a graphical improvement between the generation of consoles or even between different games created by the same team.

When you compare the Elder Scrolls V: Skyrim and Fallout 4, you can see the refinement to the latter.

Elder Scrolls V: Skyrim (Playstation 3, Xbox 360, & Windows)

 

Fallout 4 (Playstation 4, Xbox One, & Windows)

I may be the only one who believes this way, but it seems that it’s easier to “upgrade” realistic 3D characters models and show the improvements over time.

One of the other JRPG franchises I play is the Tales series. Tales of Xillia was last exclusive Playstation 3 game in the franchise. The newest, Tales of Berseria will only be on Playstation 4. Yet, other than cleaner edges on some of the textures, I still cannot see a big graphical improvement between the 2. That gives me the idea that perhaps they are using the new generation’s console for other things, such as environments instead.

Tales of Xillia (Playstation 3)

 

Tales of Berseria (Playstation 4)

Looking at the pictures, perhaps cleaner edges is all the models really needed in the first place. After all, anime art is all a matter of style. And 3D models use textures which is created by the artists, and the limitations of the system determine how the models must appear.

There is one series – no matter how much I adore it – that recently made the move to the Playstation 4 as well. However, looking at the screenshots don’t show me any improvements. I remember learning about the company’s small budget, so perhaps they cannot enhance much more than they have. But if a 3D model is shown by textures only limited by the system, does that mean the Playstation 3 games are their best graphics?

Hyperdimension Neptunia Victory (Playstation 3)
Hyperdimension Neptunia Victory (Playstation 3)

 

Megadimension Neptunia VII (Playstation 4)
Megadimension Neptunia VII (Playstation 4)

Either way, graphics do not entirely matter, but one cannot deny that it’s okay to be mesmerized by their beauty. And everyone has a different taste in what they prefer and things may look better or worse according to those same people.

I cannot deny that my favorite anime-like 3D models come from the last Playstation 3 Atelier “Dusk” trilogy as the details are astonishing.

Atelier Shallie: Alchemists of the Dusk Sea (Playstation 4)
Atelier Shallie: Alchemists of the Dusk Sea (Playstation 4)

As an amateur game developer using a 2D engine, I work with pixel art, but… If I ever attempt to create 3D models for a newer engine, I could only hope to make something as lovely and detailed as the Dusk trilogy models.

Thanks for reading this jumble mess!

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